﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MonoGame;
using Microsoft.Xna.Framework;

namespace TunnelsOfDeath.Objects
{
    class Door : Sprite
    {

        public int GoldNeeded { get; set; }

        public Door(
            int _textureID,
            Dictionary<Direction, Vector2> _animationTable,
            Dictionary<Direction,int> _animationFrames,
            ObjectType _type,
            Vector2 _position,
            double _dealy,
            int _goodNeeded): base (_textureID,_animationTable,_animationFrames,_type,_position,_dealy)
        {
            GoldNeeded = _goodNeeded;
        }

    }
}
